Game Rules
Seasons of Floripa is a real-time multiplayer fishing board game inspired by Florianópolis. Up to four players sail the surrounding seas, fill their hold with fish, and sell at the central lagoon market. When the match ends, the player with the most coins wins.
Objective
Earn more coins than your rivals before the final round. Coins come from selling fish at the lagoon — the only place on the board where the market pays full price.
The Map
- Central Lagoon — the shared hub where multiple ships can stay. This is the only zone with a market to sell your catch.
- Four outer seas — each offers different risk and reward. Harder seas demand tougher entry rolls and fiercer battles, but the haul can be far more valuable.
- Only one ship may occupy an outer sea at a time.
Sea Difficulty
Outer seas grow harder clockwise around the board. Safer waters favour common catches; the farthest seas raise the odds of rare, legendary, and special loot.
- South Sea (easiest) — mostly common and uncommon fish, with a small chance of trash.
- West Sea — a mix of uncommon catches with some rare fish.
- North Sea — heavily weighted toward rare fish.
- East Sea (hardest) — the best odds for rare and legendary fish, and the only sea where a Treasure Chest can appear.
The lagoon remains the safest zone: calm waters with mostly common fish and a modest chance of trash.
What You Can Catch
Catches fall into three categories. Available fish also depend on the map theme — Summer or Winter.
- Fish — sellable catches ranked by rarity:
- 🐟 Common — e.g. Sardine, Mojarra, Mullet (low coin value)
- 🐠 Uncommon — e.g. Shrimp, Pompano, Octopus
- 🦈 Rare — e.g. Stingray, Tuna, Wahoo, Atlantic Bonito
- 🐋 Legendary — e.g. Blue Marlin, Mahi-mahi (Summer) or Giant Bluefin Tuna, Colossal Marlin (Winter)
- 🗑️ Garbage (Trash) — worthless junk such as Old Boot, Rusty Can, and Seaweed. It fills inventory space and sells for 0 coins.
- 👑 Treasure Chest — ultra-rare mythic loot found only in the East Sea. Worth the most coins in the game.
Turn Flow
Each turn follows this order:
- Choose movement — pick one of three options before the movement dice are rolled:
- Roll — roll the movement dice and sail to the zone they point to (see below).
- Return to lagoon — sail straight to the central lagoon when you are in an outer sea (safe hub; no battle).
- Stay here — skip the dice and keep fishing in your current zone.
- Move — if you rolled, the dice send you to a zone:
- 1 → Lagoon
- 2 → South Sea
- 3 → West Sea
- 4 → North Sea
- 5 → East Sea
- 6 → choose any sea (including the lagoon)
- Battle — both ships roll once. The loser returns to the lagoon and takes 2 damage. On a tie, the attacker wins.
- Repair (lagoon only) — after moving, if you are damaged in the lagoon, the repair dock may open (see Ship Health below).
- Fish — every turn ends with fishing in your current sea. Rarer fish are worth more at market.
- Sea hazard — in an outer sea, roll the dice for environmental damage after fishing (the lagoon is safe). Damage depends on the sea and the roll (see Sea Hazards below).
- Sell in the lagoon — if you are in the lagoon with fish in your hold, you may sell at full market price before the next turn.
Ship Health
Every ship starts with 10 HP. Your current HP is shown in the game sidebar during a match.
- Battle damage — the loser of a player-vs-player battle takes 2 damage.
- Hazard damage — outer seas can chip away at your hull at the end of each turn (see Sea Hazards).
- At 0 HP your ship sinks — you lose all fish in your hold, are sent to the lagoon, and must use the repair dock before you can sail again.
Sea Hazards
After fishing in an outer sea, the game rolls the dice for environmental damage. The lagoon never rolls a hazard. You may see different flavor events (rising tide, coral reefs, pirates, storms, whales), but the damage always follows this table:
- South Sea — 1–3: 0 damage; 4–6: 1 damage
- West Sea — 1–2: 0; 3–5: 1; 6: 2
- North Sea — 1: 0; 2–3: 1; 4–6: 2
- East Sea — 1: 0; 2–5: 2; 6: 3
Repair Dock
The central lagoon has a repair dock. It opens after movement when your ship needs attention:
- After sinking — pay 3 coins to restore full HP, or accept a free mercy repair to 4 HP if you cannot afford it. You must repair before rolling or leaving the lagoon again.
- While damaged but afloat — you may pay 3 coins for a full heal, or skip and keep playing.
Getting Started
- Create an account or log in.
- Open the lobby and join or create a room.
- The host chooses Map Theme (Summer or Winter) and Game Length (4, 6, or 8 rounds).
- When the room is full, the host can start the match. Turn order is decided by a dice roll.
Winning
When the configured number of rounds is complete, the player with the highest coin total wins. Tie-breakers consider treasure, epic catches, and time spent in the hardest seas.





