About Us

The Start

Four Brazilians. Same language, same pace, and a shared obsession with building a game we would genuinely want to play.

We're not your typical studio on paper: a food engineer, a forest engineer, a lawyer, and an accountant — all switching careers to craft games from scratch. Seasons of Floripa is that game: a living island inspired by Florianópolis, built for captains who love competition, colour, and a little chaos.

What you're playing today is the real thing — and we're still expanding the island with every update.

"Gab came in with a fully-formed idea for the game, and we all fell in love with it immediately. That's when we knew Seasons of Floripa was going to be something special."

- The Team, Seasons of Floripa

The Team

Four developers. Four personalities. One unstoppable dynamic. Hover over each of us to learn more.

Tania

Tech Lead — DevOps & Networking

Infrastructure, deployment, and WebSocket/Colyseus architecture — ensures secure, resilient backend and containerized delivery.

Tania

Lawyer by training — now wrangling servers instead of contracts.

Tech Lead — DevOps & Networking

Gab

PO & Core Engine

Product Owner and game-engine lead — builds the GameState, turn loop, and the interactive map UI.

Gab

Forest engineer — used to growing ecosystems; now growing game worlds.

PO & Core Engine

Kei

PM & Mechanics

Game mechanics, economy and UI polish — fishing math, loot tables, inventory and win/round logic.

Kei

Food engineer — if she can balance flavor, she can balance game economies.

PM & Mechanics

Ana

Feature Lead — Social & Profiles

Social systems and profiles lead — friends, chat, auth, and user profile experience.

Ana

Accountant by training — now reconciling friend lists instead of balance sheets.

Feature Lead — Social & Profiles

Seasons of Floripa draws its soul from Florianopolis - the island city of Santa Catarina, Brazil - with all its seasons, energy, and colour. Gab brought the concept and the vision; the rest of us brought it to life. We hope you enjoy playing it as much as we enjoy building it — and we'll see you on the island.