Seasons of Floripa

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An island game born in Berlin

Dive into the vibrant world of Florianopolis - a game as alive with colour, warmth, and spirit as the magical island that inspired it.

Dock Pass Required

What Happens on the Island?

Four seas circle a lagoon. Only one ship may anchor in each — get there first, or roll the dice and send your rival home empty-handed.

Summer fish are not winter fish. The East Sea might hide a Treasure Chest. The Colossal Marlin might be a myth. We are not confirming either. We are also not denying the bragging.

The island does not explain itself to strangers. Register to start making memories — or log in and see what the island remembers.

The Experience

The Multiplayer Fishing Adventure
Born on a magical Island

Starting a game on the island seas

01 — Sail

Claim the Seas Before Anyone Else Does

Four seas — North, South, East, and West — surround the Central Lagoon. Each holds only one ship at a time. Get there first, or fight for it.

About Us

The Start

Four Brazilians met at 42 Berlin — same language, same pace, and the mild insanity of tackling the school's biggest project as fast as we possibly can.

We're not your typical dev team on paper: a food engineer, a forest engineer, a lawyer, an accountant — all of us switching careers and learning to build games from scratch. Transcendence is our capstone at 42; Seasons of Floripa is the game we're making because we'd genuinely want to play it.

What you're seeing today is our MVP demo — proof we can ship something real. The full island experience is what we're racing toward.

"Gab came in with a fully-formed idea for the game, and we all fell in love with it immediately. That's when we knew this project was going to be something special."

- The Team, Seasons of Floripa

The Team

Four developers. Four personalities. One unstoppable dynamic. Hover over each of us to learn more.

Tania

Tech Lead — DevOps & Networking

Infrastructure, deployment, and WebSocket/Colyseus architecture — ensures secure, resilient backend and containerized delivery.

Tania

Lawyer by training — now wrangling servers instead of contracts.

Tech Lead — DevOps & Networking

Gab

PO & Core Engine

Product Owner and game-engine lead — builds the GameState, turn loop, and the interactive map UI.

Gab

Forest engineer — used to growing ecosystems; now growing game worlds.

PO & Core Engine

Kei

PM & Mechanics

Game mechanics, economy and UI polish — fishing math, loot tables, inventory and win/round logic.

Kei

Food engineer — if she can balance flavor, she can balance game economies.

PM & Mechanics

Ana

Feature Lead — Social & Profiles

Social systems and profiles lead — friends, chat, auth, and user profile experience.

Ana

Accountant by training — now reconciling friend lists instead of balance sheets.

Feature Lead — Social & Profiles

Seasons of Floripa draws its soul from Florianopolis - the island city of Santa Catarina, Brazil - with all its seasons, energy, and colour. Gab brought the concept and the vision; the rest of us brought it to life. Built as Transcendence at 42 Berlin, this MVP is chapter one. We hope you enjoy playing it as much as we enjoyed making it — and we'll see you on the full island soon.